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Module core/events/events

Index

Variables

Variables

EVENTS

EVENTS: { BUTTON: { CLICK: string; HOVER: string; NOTHOVER: string }; CUTSCENE: { END: string; NEXT: string; START: string }; DISPLAY: { BLUR: string; FOCUS: string; FULLSCREEN: string; SET_SCALE: string; UNFULLSCREEN: string }; GAME: { BLUR: string; CLEAR_FRAME: string; CONTEXT_LOST: string; CONTEXT_RESTORED: string; DRAW_SPLASH: string; FOCUS: string; LOAD_BEGIN: string; LOAD_FINISH: string; LOAD_SCENE: string; LOCK_POINTER: string; SCENE_ADD: string; SCENE_REMOVE: string; SET_BACKGROUND: string; SET_SCALE: string; SHOW_SCENE: string; START: string; STOP: string; SWITCH_SCENE: string; SYNC_CACHE: string; UNLOCK_POINTER: string }; GROUP: { ADD: string; REMOVE: string }; RENDERER: { CLEAR_FRAME: string; PIPELINE_POOL: string } } = ...

Type declaration

  • BUTTON: { CLICK: string; HOVER: string; NOTHOVER: string }
    • CLICK: string
    • HOVER: string
    • NOTHOVER: string
  • CUTSCENE: { END: string; NEXT: string; START: string }
    • END: string
    • NEXT: string
    • START: string
  • DISPLAY: { BLUR: string; FOCUS: string; FULLSCREEN: string; SET_SCALE: string; UNFULLSCREEN: string }
    • BLUR: string
    • FOCUS: string
    • FULLSCREEN: string
    • SET_SCALE: string
    • UNFULLSCREEN: string
  • GAME: { BLUR: string; CLEAR_FRAME: string; CONTEXT_LOST: string; CONTEXT_RESTORED: string; DRAW_SPLASH: string; FOCUS: string; LOAD_BEGIN: string; LOAD_FINISH: string; LOAD_SCENE: string; LOCK_POINTER: string; SCENE_ADD: string; SCENE_REMOVE: string; SET_BACKGROUND: string; SET_SCALE: string; SHOW_SCENE: string; START: string; STOP: string; SWITCH_SCENE: string; SYNC_CACHE: string; UNLOCK_POINTER: string }
    • BLUR: string
    • CLEAR_FRAME: string
    • CONTEXT_LOST: string
    • CONTEXT_RESTORED: string
    • DRAW_SPLASH: string
    • FOCUS: string
    • LOAD_BEGIN: string
    • LOAD_FINISH: string
    • LOAD_SCENE: string
    • LOCK_POINTER: string
    • SCENE_ADD: string
    • SCENE_REMOVE: string
    • SET_BACKGROUND: string
    • SET_SCALE: string
    • SHOW_SCENE: string
    • START: string
    • STOP: string
    • SWITCH_SCENE: string
    • SYNC_CACHE: string
    • UNLOCK_POINTER: string
  • GROUP: { ADD: string; REMOVE: string }
    • ADD: string
    • REMOVE: string
  • RENDERER: { CLEAR_FRAME: string; PIPELINE_POOL: string }
    • CLEAR_FRAME: string
    • PIPELINE_POOL: string

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