EVENTS
EVENTS: { BUTTON: { CLICK: string; HOVER: string; NOTHOVER: string }; CUTSCENE: { END: string; NEXT: string; START: string }; DISPLAY: { BLUR: string; FOCUS: string; FULLSCREEN: string; SET_SCALE: string; UNFULLSCREEN: string }; GAME: { BLUR: string; CLEAR_FRAME: string; CONTEXT_LOST: string; CONTEXT_RESTORED: string; DRAW_SPLASH: string; FOCUS: string; LOAD_BEGIN: string; LOAD_FINISH: string; LOAD_SCENE: string; LOCK_POINTER: string; SCENE_ADD: string; SCENE_REMOVE: string; SET_BACKGROUND: string; SET_SCALE: string; SHOW_SCENE: string; START: string; STOP: string; SWITCH_SCENE: string; SYNC_CACHE: string; UNLOCK_POINTER: string }; GROUP: { ADD: string; REMOVE: string }; RENDERER: { CLEAR_FRAME: string; PIPELINE_POOL: string } } = ...
Type declaration
BUTTON: { CLICK: string; HOVER: string; NOTHOVER: string }
CLICK: string
HOVER: string
NOTHOVER: string
CUTSCENE: { END: string; NEXT: string; START: string }
END: string
NEXT: string
START: string
DISPLAY: { BLUR: string; FOCUS: string; FULLSCREEN: string; SET_SCALE: string; UNFULLSCREEN: string }
BLUR: string
FOCUS: string
FULLSCREEN: string
SET_SCALE: string
UNFULLSCREEN: string
GAME: { BLUR: string; CLEAR_FRAME: string; CONTEXT_LOST: string; CONTEXT_RESTORED: string; DRAW_SPLASH: string; FOCUS: string; LOAD_BEGIN: string; LOAD_FINISH: string; LOAD_SCENE: string; LOCK_POINTER: string; SCENE_ADD: string; SCENE_REMOVE: string; SET_BACKGROUND: string; SET_SCALE: string; SHOW_SCENE: string; START: string; STOP: string; SWITCH_SCENE: string; SYNC_CACHE: string; UNLOCK_POINTER: string }
BLUR: string
CLEAR_FRAME: string
CONTEXT_LOST: string
CONTEXT_RESTORED: string
DRAW_SPLASH: string
FOCUS: string
LOAD_BEGIN: string
LOAD_FINISH: string
LOAD_SCENE: string
LOCK_POINTER: string
SCENE_ADD: string
SCENE_REMOVE: string
SET_BACKGROUND: string
SET_SCALE: string
SHOW_SCENE: string
START: string
STOP: string
SWITCH_SCENE: string
SYNC_CACHE: string
UNLOCK_POINTER: string
GROUP: { ADD: string; REMOVE: string }
ADD: string
REMOVE: string
RENDERER: { CLEAR_FRAME: string; PIPELINE_POOL: string }
CLEAR_FRAME: string
PIPELINE_POOL: string