GameEvents
GameEvents: { BLUR: string; CLEAR_FRAME: string; CONTEXT_LOST: string; CONTEXT_RESTORED: string; DRAW_SPLASH: string; FOCUS: string; LOAD_BEGIN: string; LOAD_FINISH: string; LOAD_SCENE: string; LOCK_POINTER: string; SCENE_ADD: string; SCENE_REMOVE: string; SET_BACKGROUND: string; SET_SCALE: string; SHOW_SCENE: string; START: string; STOP: string; SWITCH_SCENE: string; SYNC_CACHE: string; UNLOCK_POINTER: string } = ...
Type declaration
BLUR: string
CLEAR_FRAME: string
CONTEXT_LOST: string
CONTEXT_RESTORED: string
DRAW_SPLASH: string
FOCUS: string
LOAD_BEGIN: string
LOAD_FINISH: string
LOAD_SCENE: string
LOCK_POINTER: string
SCENE_ADD: string
SCENE_REMOVE: string
SET_BACKGROUND: string
SET_SCALE: string
SHOW_SCENE: string
START: string
STOP: string
SWITCH_SCENE: string
SYNC_CACHE: string
UNLOCK_POINTER: string