2.0.0
Game instance
Scene instance
Sprite that the AnimationManager is attached to
Configuration to make a default animation of the Sprite
AnimationManager
Animations that are registered and added to the AnimationManager
The current selected animation, last played or currently playing
Adds and creates a new Animation
Clears all animations
Creates a StateMachine
StateMachine config
Animations to add to the StateMachine
Finds and returns an Animation from the array of animations (AnimationManager#animations)
Key of the Animation find
Finds and returns the index of an Animation from the array of animations (AnimationManager#animations)
Key of the Animation find the index of
Pauses the current animation normally
Pauses the current animation reversely
Plays the current animation normally
Plays the current animation reversely
Removes an Animation from the array of animations (AnimationManager#animations)
Key of the Animation to remove
Restarts the current animation normally
Restarts the current animation reversely
Resumes the current animation normally
Resumes the current animation reversely
Sets the current animation
Key of the Animation to set as the currentAnimation
Sets the current animation repeat
Sets the current animation reversed repeat
Stops the current animation normally
Stops the current animation reversely
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2.0.0