The name/key of the AnimationState, used to identify between states, the same as the Animation
The Animation to play by the AnimationState
The Vector2 position of the AnimationState on an imaginary 2D Plane, used to travel in between states by StateMachine
Determines whether the AnimationState auto advances to another AnimationState on completion
Generated using TypeDoc
Creates a DuckEngine AnimationState
The AnimationState Class. Holds information that can be used and added by StateMachine
2.0.0