Objects that should be culled/rendered
X position
Y position
X position
Y position
GameObject
FOV value
How often FOV is modified by smoothValue
The number that is added to FOV on an interval
Target FOV value
Zoom value
How often zoom is modified by smoothValue
The number that is added to zoom on an interval
Target Zoom value
How often (in milliseconds) the passed value is added/subtracted from the Camera viewport position
For how long in milliseconds the shake lasts
Value to be added/subtracted from the Camera viewport position
Game object to follow
X position
Y position
GameObject
Generated using TypeDoc
Creates a DuckEngine Camera
The Camera Class. Creates and uses a viewport that acts like a camera
1.0.0-beta