Creates a DuckEngine RendererPipeline
The RendererPipeline Class. Manages all visible scenes and renderables by pooling them on an interval for GC efficiency
2.1.0
Creates a RendererPipeline instance
Game instance
RendererPipeline
The interval that calls RendererPipeline.pool, time: 1000 / this.game.fps
The poolStack, contains objects that holds a scene and its renderables
The interval that calls RendererPipeline.updateTime, time: 1000, updates the time that the poolInterval is called for better results
Pools all visible scenes from the game stack and its renderables
Clears the poolInterval and sets the interval again to a more recent time, time: 1000 / game.fps, gets called automatically every 1000 ms
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Creates a DuckEngine RendererPipeline
The RendererPipeline Class. Manages all visible scenes and renderables by pooling them on an interval for GC efficiency
2.1.0