Properties
init
init
: { cameraSettings
?: { FOV
: number; follow
?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX
: number; followLerpY
: number; pos
?: { x
: number; y
: number }; zoom
: number }; mainObjectPos
: { x
: number; y
: number }; otherCameraSettings
?: { FOV
: number; follow
?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX
: number; followLerpY
: number; pos
?: { x
: number; y
: number }; zoom
: number }[]; otherObjectPos
: { x
: number; y
: number }[] }Type declaration
Optional cameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }
FOV: number
followLerpX: number
followLerpY: number
Optional pos?: { x: number; y: number }
zoom: number
mainObjectPos: { x: number; y: number }
Optional otherCameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }[]
otherObjectPos: { x: number; y: number }[]