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Properties

Properties

init

init: { cameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }; mainObjectPos: { x: number; y: number }; otherCameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }[]; otherObjectPos: { x: number; y: number }[] }

Type declaration

  • Optional cameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }
  • mainObjectPos: { x: number; y: number }
    • x: number
    • y: number
  • Optional otherCameraSettings?: { FOV: number; follow?: Duck.Types.GameObject<Duck.Types.Texture.Type>; followLerpX: number; followLerpY: number; pos?: { x: number; y: number }; zoom: number }[]
  • otherObjectPos: { x: number; y: number }[]

steps

steps: Step[]

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