Effect
Determines if the Effect should be visible by the current scene's current camera
2.1.0
A gameobject that the Effect is following
1.2.0
Game instance
A unique identifier for the Effect
ParticleEmitter to control
Range of numbers for x pos
Range of numbers for y pos
Shape, always "Effect" used for Scene.displayList
Determines the visibility of the Effect
Used for depth sorted
Draws the effect.
DO NOT CALL MANUALLY, CALLED IN GAME LOOP USING SCENE.displayList
Makes the particleEmitter emit
Makes the particleEmitter emit for a duration
Duration in milliseconds
Makes the effect follow the GameObject
GameObject to follow
Stops the particleEmitter emitting
Makes the effect stop following the GameObject
Generated using TypeDoc
Effect
Determines if the Effect should be visible by the current scene's current camera
2.1.0