Creates a DuckEngine Map
The Map Class. Base Map class, extends by TileMap
1.2.0
Creates a Map instance.
2.0.0
An array of TileLayers
Game instance
Scene instance
Map
Determines if the Map should be visible by the current scene's current camera
2.1.0
A unique identifier for the Map
The map origin point
"Shape" of the map, always "Map", used by Scene.displayList to distinguish between Renderables
Determines if the Map is visible or not
Used for depth sorting, default: 2
Draws the map.
DO NOT CALL MANUALLY, CALLED IN GAME LOOP USING SCENE.displayList
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Creates a DuckEngine Map
The Map Class. Base Map class, extends by TileMap
1.2.0