Creates a DuckEngine TileMap
The TileMap Class. Creates a tilemap of images
1.0.0
Creates a TileMap instance.
An array of TileLayers
Game instance
Scene instance
Map
Determines if the Map should be visible by the current scene's current camera
2.1.0
2.0.0
A unique identifier for the Map
The map origin point
"Shape" of the map, always "Map", used by Scene.displayList to distinguish between Renderables
Determines if the Map is visible or not
Used for depth sorting, default: 2
Draws the tilemap.
DO NOT CALL MANUALLY, CALLED IN GAME LOOP USING SCENE.displayList
Tilemap
Gets visible layers based on filter, then depth sorts the layers
Generated using TypeDoc
Creates a DuckEngine TileMap
The TileMap Class. Creates a tilemap of images
1.0.0